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Games and Play in Contemporary Culture and Society

About the Book Series

Games and Play in Contemporary Culture and Society is a new international and interdisciplinary book series dedicated to game and play research.

Its primary focus is on the aesthetic, cultural and communicative aspects of mediated forms of games and play in our contemporary society. The series provides scholars with a peer-reviewed forum for their theoretical, analytical as well as historical contributions to the ongoing discussions on games and play.

The series is not limited to digital games; it includes play phenomena, both digital as well as non-digital; and it covers social-scientific, humanities, as well as industry and design approaches.

The proposed books should help readers understand the ‘ludic’ aspect of games and play−the ‘gameness’ of games and the ‘playfulness’ of play−without reducing games and play to mere applications or illustrations of other ideas or issues.

Editorial Board:

Aphra Kerr, University College Dublin, Ireland; Ben Schouten, Eindhoven University of Technology, The Netherlands; Emma Witkowski, RMIT University, Melbourne, Australia; Eric Zimmerman, New York University, USA; Frans Mäyrä, Tampere University, Finland; Jesper Juul, Royal Danish Academy, Denmark; Kishonna Gray, University of Michigan, USA; Mathias Fuchs, Leuphana University of Lüneburg, Germany; Mia Consalvo, Concordia University, Montreal, Canada; Miguel Sicart, IT University of Copenhagen, Denmark; Souvik Mukherjee, Centre for Studies in Social Sciences, Calcutta, India; Susanna Pollack, Games for Change, New York, USA
Tanya Krzywinska, Falmouth University, Woodlane, UK; Yasmin Kafai, University of Pennsylvania, Philadelphia, USA

Please contact Dorothea Schaefter, Publisher at Routledge ([email protected]) to submit a proposal or to find out more about the series. 

13 Series Titles


Transnational Play Piracy, Urban Art, and Mobile Games

Transnational Play: Piracy, Urban Art, and Mobile Games

1st Edition

By Anne-Marie Schleiner
December 01, 2025

Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and ...

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