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Routledge Studies in Folklore and Mythology in Games and Interactive Media

About the Book Series

This series publishes research monographs and edited collections that focus on the role of folklore and intangible cultural heritage in games and interactive media, considering the role of expressive culture in diverse digital media domains including but not limited to video games, websites, mobile apps, immersive platforms, and interactive narrative. The series is especially interested in research exploring the role of folkloric figures, folklore archetypes and motifs, and place-based folk groups and folklife in video games and interactive media. Contributions to this series could be organized around one or more of these aspects of folklore in a way that brings together the insights of folkloristics with that of related fields including video game studies, digital and interactive media studies, and cultural studies.

1 Series Title


Shapeshifting Creatures in Video Games Transforming Figures, Adapting Cultures

Shapeshifting Creatures in Video Games: Transforming Figures, Adapting Cultures

1st Edition

Forthcoming

By Natalie M. Underberg-Goode
March 16, 2027

Shapeshifting Creatures in Video Games explores the role of shapeshifters in video games, creatures that are believed to have the ability to transform their physical form into that of another creature or object.   The chapters combine insights from gameplay analysis, exploration of fan-game studio-...

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